A rescue mission set in 2350
A 2,000 square metre exhibition at the China Science and Technology Museum in Beijing is inviting children and families to become astronauts in a fictional future. Project X: Interstellar Friendship Initiative combines physical sets, digital environments and interactive tasks in a story set in 2350, when humanity has colonized Mars and established a new interstellar order.
Contents
- A rescue mission set in 2350
- How the two exhibition zones work
- A story built around choices and cooperation
- Learning through touch, play and participation
- Why immersion matters to the educational approach
- Part of a wider space culture movement
- Where spacecraft and cultural heritage meet
- Plans to reach rural schools
- From one exhibition to a wider project
- Key Points
The exhibition's global premiere brings extended reality, or XR, into an aerospace education setting. XR is a broad term for experiences that combine physical surroundings with digital worlds. Here, visitors move from a base with training activities into a virtual reality journey, taking part in a rescue mission rather than simply looking at objects behind glass.
Participants become "chosen astronauts" tasked with helping a threatened civilization. Their companions include a young girl named Ruirui, a red panda, an AI spaceship and an alien plant named Flower. The characters give children a personal way into a story about space, cooperation and responsibility.
Project X aims to turn curiosity about distant planets into an interest in aerospace science. Its creators also want children to encounter the values they associate with China's manned spaceflight programme, including friendship, hope and learning through failure.
How the two exhibition zones work
Project X divides its space into two main zones: Wuwei Base and Future Metaverse. Together, they create a progression from preparation to participation, linking information about space exploration with a fictional mission that visitors help complete.
Wuwei Base contains a battle command centre and a training centre. Visitors can explore the history of Mars exploration, see rare space imagery and take part in theoretical learning before their simulated flight. These activities provide the scientific preparation for the adventure that follows.
A storm experience capsule adds a physical sensation to that preparation. It produces mild winds for 50 seconds, giving visitors a brief impression of the challenges astronauts might face during a space storm.
Future Metaverse occupies 1,200 square metres, or 60 percent of the exhibition's total area. This virtual reality zone takes participants roughly 300 years into the future, placing them in an artistically rendered digital universe where they navigate Martian landscapes and tackle interactive challenges as part of the rescue mission.
The museum's official materials describe the combination of real sets, narrative drama and interactive tasks as a first for Chinese science exhibitions. The format brings three elements together: a place visitors can physically enter, a story they can follow and decisions or activities that let them take part.
A story built around choices and cooperation
Curator and lead creator Zhang Herui says Project X was conceived as an aerospace story tailored for Chinese children. Rockets and spacecraft remain part of that story, but the characters and mission also make room for questions about helping others, accepting responsibility and continuing after setbacks.
Zhang describes the exhibition's intended connection between space technology and the spirit of China's manned spaceflight:
We want to create an aerospace story tailored for Chinese children, encompassing not only rockets and spacecraft but also concrete manifestations of China's manned spaceflight spirit—friendship, choice, responsibility, hope, and even growth through failure.
The rescue mission gives those ideas a practical role within the experience. Visitors must collaborate to complete their task and help the endangered civilization. Teamwork and problem solving become part of the activity, alongside the exploration of Mars.
Project X's fictional future also makes cooperation central to its view of space travel. Interstellar friendship is both the exhibition's name and the reason its participants are asked to act.
Learning through touch, play and participation
Children encounter science through activities that include catching virtual hedgehogs, mining for resources and using Mars fact displays that respond to touch. The exhibition uses game elements to keep visitors involved while introducing information about space.
Staff member Xu Runze highlights the role of these interactive features in keeping visitors, especially children, engaged and excited about learning. A touch response or a task gives a child something to do with the information presented, helping connect the display to the wider mission.
Zheng Xinrui, a fourth grade student with an interest in Mars, expressed excitement about the Mars section and its interactive learning opportunities. The response reflects the exhibition's effort to give young space enthusiasts a more active encounter with a subject they already enjoy.
Retired astronaut Wu Jie praises the exhibition as a new way to introduce children to space. He sees immersive, digital and entertaining approaches as ways to encourage a genuine passion for aerospace exploration among young visitors.
Why immersion matters to the educational approach
Project X uses several senses and asks visitors to participate, rather than relying entirely on written explanations or static displays. Physical sets establish the setting, the story gives each activity a purpose, and virtual reality lets visitors experience a digital environment around them.
The approach draws on experiential learning, which means learning through an experience. Emotional and physical involvement can help learners remember information and develop a lasting interest in a subject. For children, a memorable encounter with science may encourage further interest in science, technology, engineering and mathematics, often grouped under the term STEM.
XR and VR also offer ways to visualize subjects that can be difficult to grasp from a description alone. Project X uses its digital universe to convey the vastness of space and some of the challenges associated with travel between planets.
The exhibition's educational ambition is to make those complex ideas accessible without removing the sense of discovery. Its story gives children a reason to explore, while the preparation area and interactive facts connect the adventure with aerospace learning.
Part of a wider space culture movement
Project X joins a broader movement in China that brings aerospace into museums and cultural spaces through art, technology and storytelling. The Boundless Aerospace Official Art Exhibition and the Infinity China Aerospace show are other examples of efforts to make space exploration accessible to the public while celebrating China's achievements.
At the Today Art Museum, Infinity China Aerospace includes a "Rocket Forest" installation where visitors can simulate rocket launches. Models of Chinese spacecraft, including the Yutu lunar rover, give audiences another way to encounter the machines associated with space exploration.
The Infinity exhibition also draws on ancient Chinese myths and historical achievements in astronomy. Curator Liu Yanjun describes its approach to presenting a subject shared across national borders:
Good stories need new ways to be told. Despite the exploration of space being a story shared by many countries in the world, the exhibition is dedicated to depicting China's originality in space exploration.
Project X uses a different setting and story, but shares that interest in joining scientific achievement with artistic expression. Its imagined Mars mission places aerospace ideas within an experience designed for children and families.
Where spacecraft and cultural heritage meet
Chinese space culture also connects modern technology with traditional stories and philosophy. Spacecraft names such as Chang'e, the moon fairy, and Queqiao, the magpie bridge, carry cultural references into contemporary exploration.
The exhibitions bring these connections into public spaces. Visitors can encounter spacecraft models, artistic installations and stories together, making aerospace part of cultural life as well as a scientific subject.
Cultural sociologist Yu Jiadi describes space culture as having "social importance" in public education and in building confidence in China's technological progress. The connection between cultural and aerospace industries can give people a "piece of the moon" through creative products, educational experiences or personal inspiration.
Project X's focus on interstellar cooperation adds another strand to that cultural role. Its story of helping a threatened civilization reflects the importance placed on international partnerships in science and technology, while its educational content celebrates China's own space programme.
Plans to reach rural schools
Project X's ambitions extend beyond the Beijing museum. With support from the China Aerospace Foundation, parts of the exhibition are planned for introduction in modular form to remote mountainous areas and rural schools.
A modular approach would allow sections of the experience to be brought to communities away from the main exhibition. The aim is to narrow the gap between urban and rural education and give more children an opportunity to encounter space science through an immersive activity.
The rural programme is intended to reach children who may have fewer opportunities to visit major cultural and scientific venues. Its central promise is access to an experience that could encourage scientific curiosity and aspirations.
No timetable for the rural rollout or the wider expansion projects has been given. The announced plans describe how Project X could reach audiences beyond its museum setting.
From one exhibition to a wider project
The creators envision Project X as the starting point for a connected project spanning films, educational programmes, study tour parks and web dramas driven by artificial intelligence. Each would offer another way to continue the characters, stories or learning activities beyond a museum visit.
The intention is to sustain interest in aerospace science over time. A child who first encounters the subject through the rescue mission could return to it through an educational programme or another story in the same fictional world.
For now, the Beijing exhibition brings the project's main elements together in one place: scientific preparation, physical sensations, virtual exploration and a shared task. Its central educational idea is straightforward: children can learn about space while taking part in a story that asks them to think, cooperate and make choices.
Key Points
- Project X: Interstellar Friendship Initiative has made its global premiere at the China Science and Technology Museum in Beijing.
- The 2,000 square metre exhibition places visitors in a fictional rescue mission set in 2350, after humanity has colonized Mars.
- Wuwei Base provides preparation and training activities, including a storm capsule with mild winds lasting 50 seconds.
- The 1,200 square metre Future Metaverse zone uses virtual reality for exploration and interactive challenges.
- Curator Zhang Herui links the story to friendship, choice, responsibility, hope and learning through failure.
- Plans supported by the China Aerospace Foundation would bring modular sections to rural schools and remote mountainous areas.
- Proposed extensions include films, educational programmes, study tour parks and AI driven web dramas.


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