Up to 122 Positions Affected Across Two Studios
Ubisoft plans to cut 70 jobs in Singapore and close its RedLynx studio in Finland, where up to 52 positions could be affected, as the French video game company seeks to return to profit after a €1.5 billion annual net loss.
Contents
- Up to 122 Positions Affected Across Two Studios
- Singapore Faces Cuts After Major Game Projects
- RedLynx Moves From Earlier Cuts to Proposed Closure
- A €1.5 Billion Loss Drives the Savings Push
- How Ubisoft Is Reorganising Its Development Teams
- The Key Dates Behind the Announcement
- Ubisoft Expects a Longer Financial Recovery
- Key Points
The company announced the plans on October 14. The proposed RedLynx closure is subject to Finland's local change negotiation process, meaning discussions with employees must take place before the proposal is settled. The Singapore operation will remain open, with Ubisoft describing it as an important part of its global production organisation.
The decisions could affect up to 122 positions between the two locations. In Singapore, the 70 cuts represent about a fifth of the studio's workforce, a substantial reduction at an operation that led development of the pirate game Skull and Bones and contributed to the Assassin's Creed franchise.
Ubisoft said the Singapore reductions were intended to bring staffing into line with future work. In a company statement addressing both studios, it said:
At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs. The studio remains an important part of Ubisoft's global production organization.
The announcement brings together two different outcomes within the same restructuring: a smaller team in Singapore and a proposed full closure in Finland. Both studios had moved toward supporting other Ubisoft teams, putting the company's shared production operations at the centre of this latest round of reductions.
Singapore Faces Cuts After Major Game Projects
Ubisoft Singapore began operating in 2008, initially helping to build larger projects led elsewhere in the company. Its work included naval combat sections for Assassin's Creed, giving the studio experience with the ships and sea battles that later became central to Skull and Bones.
Skull and Bones launched in 2024 after several years of delays. Ubisoft Singapore led its development, marking a move beyond its earlier role as a contributor to other studios' games. Under Ubisoft's restructuring, the operation has since been placed in a division focused more on supporting other teams.
The Singapore subsidiary also recently worked on Assassin's Creed Black Flag Resynced, released in July. The game has sold more than 3.5 million copies. That gives the studio a recent commercial success among its credits even as the company reduces its workforce.
Ubisoft's explanation focuses on upcoming production needs. For employees, the immediate change is therefore about how much work the company expects to assign to Singapore and how many people it plans to retain to carry it out. The studio's continued place in the global organisation comes with a smaller workforce.
Details of the Singapore departures, including the roles affected, the timetable and severance arrangements, were not disclosed in the announcement. Singapore's Ministry of Manpower, the Creative Media and Publishing Union and the National Trades Union Congress had been contacted for further information, but no responses were included with the announcement.
RedLynx Moves From Earlier Cuts to Proposed Closure
RedLynx, the Finnish developer known for the Trials series of motorcycle obstacle course games, was acquired by Ubisoft in 2011. It continued developing Trials games after the acquisition and later provided development support for other Ubisoft projects.
The studio had more than 150 employees in 2021. Ubisoft announced dozens of job cuts there in 2025 as it sought to refocus the operation on mobile games. The latest proposal would affect up to 52 positions, showing how much smaller the operation has become since its earlier staffing level.
Ubisoft set out the proposal and its employment consequences in its statement:
Today, we informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions.
RedLynx had been placed in Ubisoft's Creative Network, a central support division within the company's new structure. It was reportedly without an assigned project when the closure decision was made. Its recent role had therefore depended on work allocated from elsewhere in the group, rather than solely on developing its own games.
The Finnish negotiations are the next formal step for the closure proposal. Ubisoft has presented the shutdown as a proposal subject to that process, while describing the 70 Singapore positions as already impacted.
A €1.5 Billion Loss Drives the Savings Push
Ubisoft reported its €1.5 billion net loss in May for the 2025-26 financial year. The company behind Assassin's Creed, Far Cry and Watch Dogs has been cutting costs since January as it tries to rebuild profitability.
The company is targeting at least €200 million in spending reductions over two years, on top of €300 million already targeted in recent years. Together, those announced targets amount to at least €500 million, although they cover different periods. The additional €200 million target is two thirds of the earlier €300 million target.
A net loss means that the company's expenses and other charges exceeded its income over the financial year. Spending reductions are intended to narrow that gap by lowering the cost of running the business. The Singapore and Finland decisions form part of that effort, alongside changes elsewhere in Ubisoft.
The company has also reduced jobs at operations including Ubisoft San Francisco, Ubisoft Barcelona, Red Storm, Ubisoft Toronto and its headquarters. Other studios, including Ubisoft Winnipeg, Ubisoft Belgrade and Ubisoft Halifax, have faced full closures. Some restructuring decisions have prompted strikes or union action.
How Ubisoft Is Reorganising Its Development Teams
Ubisoft began its broader shift toward a structure built around creative houses in January. The reorganisation changes how development teams, projects and support functions are grouped, alongside the drive to reduce spending.
Ubisoft chief executive Yves Guillemot described the 2025-26 financial year in May as a period of major change. He called it:
one of decisive action for Ubisoft
Guillemot said the restructuring aimed to create a more focused, agile and disciplined organisation capable of supporting a sustained schedule of releases. In practical terms, Ubisoft wants its teams and budgets arranged so that it can bring games to market more consistently while spending less.
Singapore and RedLynx show how those organisational changes reach individual studios. Both had been moved toward shared production support. Singapore retains a role in that network with fewer positions, while RedLynx faces closure after reportedly having no project assigned.
A support studio contributes work to games developed across several locations. Its employees may build particular systems, features or other parts of a larger project. When a company changes its release plans or redistributes work, those teams can face staffing changes even after contributing to successful games.
Ubisoft's statement tied the Singapore cuts specifically to future production requirements. For RedLynx, the absence of an assigned project adds context to the proposal, although Ubisoft did not give a detailed business explanation for closing the studio.
The Key Dates Behind the Announcement
The latest cuts follow years of changes at the two studios and a more recent groupwide effort to reduce costs. The main milestones are:
- 2008: Ubisoft Singapore began operating as a contributor to larger Ubisoft projects.
- 2011: Ubisoft acquired RedLynx, the Finnish developer behind Trials games.
- 2021: RedLynx had more than 150 employees.
- 2024: Skull and Bones launched with Ubisoft Singapore as its lead developer.
- 2025: Ubisoft announced dozens of RedLynx job cuts while refocusing the studio on mobile games.
- January: Ubisoft began its broader restructuring and renewed cost reduction drive.
- May: Ubisoft reported a €1.5 billion net loss for its 2025-26 financial year.
- July: Assassin's Creed Black Flag Resynced was released, with contributions from the Singapore studio.
- October 14: Ubisoft announced the proposed RedLynx closure and 70 job cuts in Singapore.
The sequence shows that RedLynx's proposed closure follows an earlier attempt to reduce and redirect its operations. Singapore's reductions arrive after the studio helped deliver another Assassin's Creed release, but as its responsibilities shift within the group.
Ubisoft Expects a Longer Financial Recovery
Ubisoft expects the 2026-27 financial year to be a low point for cash flow, with improvement forecast in 2027-28 and 2028-29. Cash flow tracks money entering and leaving the business, including the funds needed to keep projects and daily operations running.
The forecast places the expected recovery across several financial years. Ubisoft's immediate actions are reductions in spending and staffing; its projected improvement depends on the business performing better in later periods.
For the affected employees, the more immediate issue is support through the changes. Ubisoft addressed that responsibility in its statement:
We deeply value the contributions of both teams and recognize the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect.
Singapore will continue contributing to Ubisoft's global production work with a reduced team. In Finland, the local negotiation process will determine the next steps for a studio that has been part of Ubisoft since 2011.
Key Points
- Ubisoft is cutting 70 positions in Singapore, about a fifth of the studio's workforce.
- The proposed RedLynx closure could affect up to 52 positions and is subject to Finnish change negotiations.
- Singapore remains part of Ubisoft's production network after work on Skull and Bones and Assassin's Creed Black Flag Resynced.
- Ubisoft reported a €1.5 billion net loss for 2025-26 and targets at least €200 million in additional spending cuts over two years.
- The company expects cash flow to reach a low point in 2026-27 before improving in the following two financial years.






