Pearl Abyss takes the PC prize in a close awards race
Pearl Abyss's Crimson Desert won PC Game of the Year at the 2026 Golden Joystick Awards with 18% of the vote, adding international recognition to a game that sold more than 6 million copies within 83 days. The Korean developer also finished third in Ultimate Game of the Year, just two percentage points behind Capcom's Resident Evil Requiem.
Contents
- Pearl Abyss takes the PC prize in a close awards race
- How Crimson Desert finished ahead on PC
- Two narrow gaps in the other categories
- Sales grew far beyond the launch day rush
- Updates helped sustain player support
- An engine built inside Pearl Abyss
- The first expansion arrived as top-prize voting closed
- Subnautica 2 adds another Korean industry connection
- Busan and Los Angeles are the next stops
- Key Points
The result puts a Korean studio near the top of an international awards contest across several categories. Crimson Desert finished second for Best Soundtrack with 23%, behind Dispatch at 26%, while its 15% share in the top prize placed it just behind Phantom Blade Zero at 16% and Resident Evil Requiem at 17%.
The 44th Golden Joystick Awards took place at London's Troxy on November 11 local time, early November 12 in Korea. Pearl Abyss announced its win on November 12.
The PC award is described as the first Korean victory in the category since PlayerUnknown's Battlegrounds in 2017. For Pearl Abyss, it follows a launch that combined rapid sales with criticism of the story and controls, followed by updates responding to players.
The award arrives less than two weeks after the October 30 release of Journey into the Unknown, the game's first downloadable expansion. It also comes ahead of the Korea Game Awards on November 18 and The Game Awards in Los Angeles in December, giving Crimson Desert further opportunities for recognition before the year ends.
How Crimson Desert finished ahead on PC
Crimson Desert led a field of 10 nominees for PC Game of the Year. Its 18% share put it four percentage points ahead of The Blood of Dawnwalker, which received 14%, and five points ahead of Meccha Chameleon, which received 13%.
The other nominees were Big Walk, Escape from Tarkov, Esoteric Ebb, Mewgenics, Order of the Sinking Star, Star Wars Zero Company and Valheim. With votes spread across 10 games, Crimson Desert secured the largest individual share rather than a majority.
The Golden Joystick Awards began in 1983. The Golden Joystick judging panel selects the shortlist from publisher and industry nominations, followed by online voting by players around the world. Core voting for the 2026 awards closed on October 23. Ultimate Game of the Year had a separate voting window from October 26 to October 30, allowing more time to play autumn releases.
Public votes decided 22 of the 25 categories, including PC Game of the Year, Best Soundtrack and Ultimate Game of the Year. Streamers' Choice, Developers' Choice and Critics' Choice were decided by critics. Crimson Desert's 18% PC result therefore reflects the public vote, not a deciding vote by a panel of game media professionals and industry experts.
Two narrow gaps in the other categories
Resident Evil Requiem won Ultimate Game of the Year with 17% of the vote, followed by Phantom Blade Zero on 16% and Crimson Desert on 15%. The three leading games were separated by just two percentage points in a field of 12 nominees.
Crimson Desert's soundtrack came even closer to a category win. It received 23%, three percentage points behind Dispatch at 26%. Dispatch also won Best Storytelling, giving it two awards on the night.
The results show where Crimson Desert attracted support: it won its platform category while also competing near the top for music and the ceremony's biggest prize. Its recognition extended across the game as a whole and one of its individual creative elements.
Resident Evil Requiem finished with four trophies: Ultimate Game of the Year, Console Game of the Year, Best Game Trailer and Best Lead Performer for Angela Sant'Albano as Grace Ashcroft. Capcom collected seven trophies across its games and the Studio of the Year award.
Sales grew far beyond the launch day rush
Crimson Desert launched in March and sold 2 million copies on its first day. It passed 5 million in less than a month and exceeded 6 million within 83 days.
Those milestones mean cumulative sales more than tripled between the first day and day 83. More than 4 million additional copies were sold after the opening day, showing that the commercial audience kept growing beyond the initial release rush.
The game also ranked second in United States game sales for the year to date, according to figures attributed to market research company Circana. Revenue estimates attributed to Alinea Analytics placed it first among new intellectual properties on Steam.
A new intellectual property is a newly introduced game property rather than another entry in an established series. That makes the Steam ranking especially relevant for Pearl Abyss: Crimson Desert was building an audience for a new name while competing with familiar franchises.
The sales figures, United States ranking and Steam revenue estimate describe different parts of its performance. Together, they show substantial demand across the launch period, a major national market and a leading PC storefront.
Updates helped sustain player support
Crimson Desert drew early criticism for its story and controls. Pearl Abyss responded through updates addressing player feedback, and the game maintained a Very Positive user rating on Steam.
That rating is Steam's label for the balance of user reviews. It gives prospective buyers a quick indication of how people who played the game responded, while individual reviews can explain specific strengths or frustrations.
The game also recorded a Metacritic score of 83. Metacritic brings together professional reviews into an aggregate score, offering a different view of reception from Steam's player reviews.
Pearl Abyss's sequence of launch, feedback and updates matters to the award result. Players were voting months after the March release, by which time the studio had made changes, with an expansion arriving on the final day of Ultimate Game of the Year voting. The game reaching awards season had already been through a period of public criticism and continued development.
An engine built inside Pearl Abyss
Crimson Desert uses Pearl Abyss's proprietary BlackSpace Engine. A game engine is the underlying software that helps create and run a game's world, including its graphics, movement, physical interactions and other systems.
BlackSpace supports Crimson Desert's open world, physics effects and combat. Developing that technology internally gives Pearl Abyss responsibility for both the tools beneath the game and the experience players see on screen.
The Golden Joystick win follows two other international awards. Crimson Desert Enhanced received the technical innovation prize at the UK's Develop:Star Awards and Best International Game at the China Game Innovation Awards 2026.
Those earlier awards add a technical and international dimension to its recognition. The Develop:Star prize concerned innovation, while the Golden Joystick trophy placed Crimson Desert first among the nominated PC games.
The first expansion arrived as top-prize voting closed
Pearl Abyss released Journey into the Unknown on October 30, the day Golden Joystick voting closed for Ultimate Game of the Year and a week after core voting ended. Downloadable content, often shortened to DLC, adds material to an existing game after its original release.
The game and expansion are available across PlayStation 5, Xbox Series X and Series S, Steam, Epic Games Store and Apple Mac. Crimson Desert's PC award therefore sits alongside a release that also reaches console and Mac players.
The main milestones show how quickly its commercial growth, updates and awards campaign developed:
- March 2026: Crimson Desert launched and sold 2 million copies on its first day.
- Less than a month after launch: Sales passed 5 million copies.
- Within 83 days: Global sales exceeded 6 million copies.
- October 23: Golden Joystick core voting closed.
- October 26: Ultimate Game of the Year voting opened.
- October 30: Journey into the Unknown was released and Ultimate Game of the Year voting closed.
- November 11 in London, early November 12 in Korea: The awards ceremony took place.
- November 18: The Korea Game Awards are scheduled at BEXCO in Busan.
The expansion gave existing players new material on the final day of top-prize voting and before the awards announcement. Its release also extended the game's development beyond the updates responding to launch feedback.
Subnautica 2 adds another Korean industry connection
Unknown Worlds, the United States studio owned by Korea's Krafton, won Best Early Access Game for Subnautica 2 with 35% of the vote. Its competitors included Slay the Spire 2, skate., Dead as Disco, Menace and Wardogs.
Early access allows players to buy and play a game while development continues. Subnautica 2 entered early access in May, supports cooperative play for up to four people and is being developed with feedback from its community.
Unknown Worlds said a major update planned for the end of the year would add new areas and marine life. The sequel's award follows the original Subnautica's PC Game of the Year win in 2018.
Mintrocket's Dave the Diver: Into the Jungle was also nominated for Best Game Expansion. That award went to Doom: The Dark Ages - Revelations. Korean industry participation therefore reached several categories, through both studios based in Korea and a developer owned by a Korean company.
Busan and Los Angeles are the next stops
Crimson Desert is a nominee for the main awards at the Korea Game Awards, scheduled for November 18 at BEXCO in Busan. Its international sales and Golden Joystick victory give it a strong record entering that ceremony.
The Game Awards will take place in Los Angeles in December. Whether Crimson Desert will receive nominations there has not yet been decided in the information announced about its Golden Joystick win.
Pearl Abyss's achievement has particular relevance to Korea's game industry, where mobile games and online multiplayer titles have traditionally driven business. Crimson Desert adds a successful premium PC and console release, a game sold as a purchase, to that picture.
Its strongest evidence is concrete: more than 6 million copies within 83 days, a PC category victory against nine other nominees, and close finishes in the top prize and soundtrack contests. Those results give Pearl Abyss both a substantial audience and international recognition as it continues supporting the game.
Key Points
- Crimson Desert won PC Game of the Year at the 44th Golden Joystick Awards with 18% of the public vote.
- It finished third for Ultimate Game of the Year with 15%, behind Resident Evil Requiem at 17% and Phantom Blade Zero at 16%.
- The game placed second for Best Soundtrack with 23%, behind Dispatch at 26%.
- Public votes decided 22 of the 25 categories; Streamers' Choice, Developers' Choice and Critics' Choice were decided by critics.
- Core voting closed on October 23, and separate Ultimate Game of the Year voting ran from October 26 to October 30.
- The ceremony took place on November 11 in London, early November 12 in Korea.
- Sales exceeded 6 million copies within 83 days of its March launch.
- The first expansion, Journey into the Unknown, was released on October 30.
- Krafton subsidiary Unknown Worlds won Best Early Access Game for Subnautica 2 with 35%.
- Crimson Desert is nominated for the Korea Game Awards on November 18 in Busan.






